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It feels the least naturally at home on the Switch, but still plays just fine." My issues with how it controls probably aren't massively helped by the fact that it was heavily built around the GameCube controller, which isn't compatible here, even if you have the Smash Bros. "I still find a bit of a frustrating, fiddly game, but there's something about the energy and bright exuberance of it that stands out even in the colorful world of Mario. That said, Alex Donaldson pointed out one key issue with Sunshine that caused the game not to translate well to Switch in his four out of five review for VG247: Sunshine was a bit more polarizing, but reviews of the game largely chalked that up to how the game has always been. "Super Mario 64 was a marvel when it came out in 1996, and it's still a delight to play today" Nadia Oxford Super Mario 64 was a marvel when it came out in 1996, and it's still a delight to play today." "There are moments where the camera acts up - 3D All-Stars does not add 360-degree camera movement to games that previously lacked it - but most of the levels are so well-designed that it hardly impacts the flow and pace of the exploration. As soon as Mario leaped out of the pipe that spits him out onto Princess Peach's courtyard, I found myself running, jumping, flipping, and climbing trees for the sheer hell of it.
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Still, when I started up 3D All-Stars and booted up Super Mario 64, my heart was swept back to the night I brought my N64 home.
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traveling through a hub world to reach separate levels, each of which is hidden within a painting. "Some of its mechanics are a bit archaic, e.g. Super Mario 64, in particular, received nearly universal praise, with USGamer's Nadia Oxford saying that in 2020, it was "still easy to see why it revolutionized 3D platforming" in her 4 out of 5 review. Looking at the three games specifically, most reviewers agreed that regardless of nostalgia, all of them had aged well enough to warrant inclusion in such a collection. However, Knezevic goes on to say that the visual improvements help the games look "more vibrant and colorful than ever, which helps mask their otherwise aging visuals," and that Galaxy especially has benefitted from the touches.
#Mario 3d all stars series
The presentation is minimal but handsomely designed, and the soundtracks are a nice bonus, but the package on the whole hardly feels like a celebration of the series in the way that, say, Kirby's Dream Collection or even the original Super Mario All-Stars did." "For one, you won't find anything in the way of supplemental material here: just Mario's first three 3D adventures, modestly touched up for high-definition displays, and their accompanying soundtracks. "The package on the whole hardly feels like a celebration of the series in the way that, say, Kirby's Dream Collection did" Kevin Knezevic "While Mario 3D All-Stars is ostensibly a celebration of Mario's history, a chance to revisit the plumber's genre-defining leap into the third dimension, it's still lacking in some regards," wrote GameSpot's Kevin Knezevic in his 8 out of 10 review of the collection. That's it that's the pitch, which some critics noted was a bit barebones for what should be a killer 35th-anniversary celebration of Mario. The collection consists of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, all HD remastered and retooled somewhat to work with the Switch controls. Nintendo's headline game for holiday 2020 is not a new entry in a beloved franchise or a surprise new IP - instead, it's a collection of three beloved Super Mario tiles from the past, brought forward to the Nintendo Switch with slight improvements and packaged under the name Super Mario 3D All-Stars.
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